Demon Deals - About
What's the game all about?
Story Overview
Our protagonist, an ordinary young man, is deceived by Lilith, the
Sin of Lust, into signing an infernal contract. In exchange, he
gains magical abilities, including an enhanced
member and the power to subtly
influence those around him. However, as with all demon deals, it
comes at a steep price—if he fails to bed thirty human women, his
soul is forfeit.
Fate takes an unexpected turn when an
angel bestows a blessing upon him, causing demonic and divine
energies to merge within him. This fusion sets into motion an
ancient prophecy, one that could shake the very foundations of
heaven and hell.
Follow his journey as he struggles to
balance temptation, morality, and the weight of his new destiny—all
while attempting to seduce the women around him!
Gameplay
You explore a 2D world, interacting with characters, completing quests, and immersing yourself in a narrative-driven supernatural adventure. There's also optional old-school action combat!
Protagonist (Player Character)
You take control of the nameable [MC] as he goes through his supernatural adventures. He's a good-hearted goober trying to make the best of the situation he's been dealt, driven by a desire to help the women around him while also trying to save himself.
Content (Tags) / Primary Game Themes
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Size fetishes:
Characters are very curvy, and the protagonist is very blessed downstairs. Although most of the time the limit is still around "technically plausible in real life". (Check the examples in the mini-gallery on the home page.) -
Harem:
The player will woo many, many women throughout the game. The majority of characters will continue to be "available" for repeat and/or extra content after their main route is completed. -
Soft corruption:
Not to be confused with more extreme tags, "soft" refers to how on the sexual front, the protagonist can at best nudge a character towards something that was already a possibility. Something the influenced character already wanted. Something that, with time, was inevitable.
